Author Topic: Upcoming patches  (Read 7688 times)

Offline Elod-Hora

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Upcoming patches
« on: March 01, 2012, 09:46 AM »
Hi everyone! As I have a character on a Public Test Server, I will post here all the updates which go live there. I will also add additional information, whenever I find it. It will be easier for everyone, I believe.

1.1.5 Patch Notes

General
  • Players can now use the command /roll or /random to generate a random number between 1 and 100. This command will also accept a range (example: /roll 20-40) or a die value (example: 2d6).

 
Classes and Combat
 
Sith Warrior
  • The French version of the "Darth" title is now correct.
 
Flashpoints and Operations
 
 Operations
 
 General
  • Bosses in Operations now drop the correct amount of loot when the group is using the Master Looter loot distribution setting.
 

Eternity Vault
  • The "Duel of the Fates" and "Penalty of Destiny" effects are now properly removed when the Infernal Council encounter resets.
  • An issue that could cause buttons to stop responding during the Ancient Pylons encounter has been fixed. *UPDATED 2/28*
 
 
Karagga's Palace
  • Completing Karagga's Palace in Nightmare Mode within two hours now correctly grants the title "The Unyielding." *UPDATED 2/28*
 

Items
 
 General
  • New high-level black-yellow color crystals can now be purchased from the Pre-Order Vendors on the Imperial and Republic Fleets.
  • Several high end speeder models have been temporarily reduced in price until Game Update 1.2.
  • A vendor that sells a variety of previously unavailable endgame crystals has been added temporarily to the Imperial and Republic Fleets until Game Update 1.2.




List of purchasable items:
*no name* -  +41 Expertise r.  - Level 50 - 125.000 credits.
*no name* -  +41 Expertise r.  - Level 50 - 125.000 credits.
*no name* -  +41 Expertise r.  - Level 50 - 125.000 credits.
*no name* -  +31 Power - Level 47 - 1.000.000 credits.
*no name* -  +31 Endurance - Level 47 - 1.000.000 credits.
*no name* -  +31 Critical r. - Level 47 - 1.000.000 credits.
*no name* -  +41 Power - Level 50 - 2.500.000 credits.
*no name* -  +41 Endurance - Level 50 - 2.500.000 credits.
*no name* -  +41 Critical r. - Level 50 - 2.500.000 credits.
*no name* -  +41 Expertise r.  - Level 50 - 125.000 credits.
Advanced Cyan Eviscerating Crystal -  +41 Critical r.  - Level 50 - 125.000 credits.
Advanced Cyan Hawkeye Crystal -  +41 Power - Level 50 - 125.000 credits.
Advanced Cyan Indestructable Crystal -  +41 Endurance - Level 50 - 125.000 credits.
Advanced Purple Eviscerating Crystal -  +41 Critical r. - Level 50 - 250.000 credits.
Advanced Purple Hawkeye Crystal -  +41 Power - Level 50 - 250.000 credits.
Advanced Purple Indestructable Crystal -  +41 Endurance - Level 50 - 250.000 credits.
Advanced Purple War Hero's Crystal -  +41 Expertise r. - Level 50 - 250.000 credits.
Advanced White Battlemaster's Crystal -  +31 Expertise r. - Level 47 - 1.000.000 credits.
Advanced White War Hero's Crystal -  +41 Expertise r. - Level 50 - 2.500.000 credits.
Advanced Yellow War Hero's Crystal -  +41 Expertise r. - Level 50 - 125.000 credits.
Schematic: Advanced Magenta Intrepidity Crystal -  +33 Endurance - Level 49 - 250.000 credits.
Schematic: Advanced Magenta Lethal Crystal -  +33 Critical r. - Level 49 - 250.000 credits.
Schematic: Advanced Magenta Resonating Crystal -  +33 Power - Level 49 - 250.000 credits.

  • The Portable Holo Dancer once again displays the correct visual effect.
  • Dark/Light requirements present on some color crystals have been removed.
 
 Missions and NPCs
 
 Missions
 
 Republic
  • Chaos and Harmony: Corrected an issue that caused Children of the Emperor to disappear and reappear during the final boss fight, making the encounter more difficult that intended.
 

 PvP
 
 General
  • Players can now build credit towards the Battle for Ilum daily and weekly missions by playing Warzones. *UPDATED 2/28*
  Warzones
 
 General
  • Healers in Warzones now receive kill credit when a healed player kills an enemy. *UPDATED 2/28*
  • Players affected by a Damage Over Time ability are no longer interrupted when interacting with objectives. *UPDATED 2/28*
  • Battlemaster and Champion Commendations are now available on the PvP Vendor for Warzone and Mercenary Commendations. Champion Gear Bags are still available. *UPDATED 2/28*

  • Valor gained from Warzones has been increased. *UPDATED 2/28*
  • Medals are now worth 500 Valor and 10 Commendations. Players only earn Valor and Commendations for the first 4 medals earned each match. *UPDATED 2/28*
  • Increased the Warzone AFK timeout from 60 seconds to 90 seconds. *UPDATED 2/28*
 

 Alderaan Civil War
  • The speeder bikes that transport players back to the battle now have a three-second activation time to increase the likelihood that an organized attacking team can successfully take the side turrets. *UPDATED 2/28*
 

 World PvP
 
 Ilum
  • To improve Ilum performance, the two large defense turrets outside each base on the Western Shelf no longer fire lasers into the air.
 

 UI
 
 General
  • The Shader Complexity preference now supports a "Very Low" option.
    Codex entry popups now display correctly for level 50 players when they are unlocked. *UPDATED 2/28*
 

 Miscellaneous Bug Fixes
  • An issue that could cause players in guilds to be occasionally kicked from Groups and Operations Groups shortly after joining them has been corrected. *UPDATED 2/28*
Jedi Knight Elod-hora Faria

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Once the choice is made, there's no return.

Offline Hermesean Apollona

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Re: Upcoming patches
« Reply #1 on: March 01, 2012, 01:00 PM »
:O i really want a purple crystal

Offline Rikochet

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Re: Upcoming patches
« Reply #2 on: March 01, 2012, 01:12 PM »
As much as I like the purple, it sucks that everybody s going to have one now :(

Offline Elod-Hora

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Re: Upcoming patches
« Reply #3 on: March 01, 2012, 01:16 PM »
I'm good with my orange ^_^
Jedi Knight Elod-hora Faria

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Offline Tomius Nu'vada

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Re: Upcoming patches
« Reply #4 on: March 01, 2012, 01:17 PM »
Is that white or teal I see?  :o

Offline Elod-Hora

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Re: Upcoming patches
« Reply #5 on: March 02, 2012, 02:00 AM »
Georg Zoeller talks about patch 1.1.5

Hi everyone,

Massively Multiplayer Online games are built around living, breathing worlds that are always evolving, and Star Wars™: The Old Republic™ is no different. In our upcoming Game Update 1.2, we’ll be introducing a wide assortment of new features and content, while also introducing a number of improvements and changes to the in-game economy.

As we work to create a more player-driven economy, you can expect significant improvements to Crew skills, and an extension of Crew skill gameplay, such as item creation and research, into the Elder-Game content. You’ll also see new items brought into the game, including new schematics, Legacy items, a new tier of Player vs Player and Player vs Environment weapons and armor, Legacy items, new schematics, and the ability to extract base-mods from purple items, as well as many other changes and improvements.

Weekly patch 1.1.5 (which is now on the Public Test Server) implements a number of changes in preparation of the upcoming Game Update, including the much requested removal of Light Side / Dark Side requirements on color crystals.

As it is expected when large scale changes are made to an economic system, enterprising players often find interesting opportunities to benefit from their knowledge about the changes beforehand (for example by studying test server patch notes).

With patch 1.1.5, we’ve decided to embrace these economic entrepreneurs and even go a step further:

By publishing a series of rumors and stories that are coming in across both the Imperial and Republic news wires, we are providing all of you with advance knowledge about some of the things to come in the near future…

Quote
Korrealis Corporation, a family-owned personal transportation company based out of Balmorra, has announced that, in response to a sharp increase in customer complaints, all production of the ‘Sovereign’, ‘Prince’, 'Baron' and 'Commander' speeder lines has been halted indefinitely. This announcement comes on the heels of the rumor that Tirsa Industrial Consortium has quietly ceased production of their less than successful 'Prime' model, which faced similar blowback.

Vehicle Vendors across the galaxy have been advised to clear out any remaining stock of these models, and many Vendors have begun offering steep discounts to entice potential customers. Collectors and investors may want to take note that the previous limitations governing the resale of some vehicles seem to have been lifted and are encouraged to use the opportunity to purchase these legacy vehicles while they are still available.


Korrealis Commander
Colors: White
Cost: 1,500,000 credits; after patch 1,000,000 credits.
Vendor: VIP Lounge Vendor (accesible only with VIP Wristband)




Korrealis Prince
Colors: Red
Cost: 1000 Warzone and 1000 Mercenary Commendations;  after patch 800 Warzone and 800 Mercenary Commendations
Requirement: PVP Valor Level 65

Empire Speeder




Korrealis Sovereign
Colors: Red
Cost: 1000 Warzone and 1000 Mercenary Commendations;  after patch 800 Warzone and 800 Mercenary Commendations
Requirement: PVP Valor Level 65

Republic Speeder




Korrealis Baron
Colors: Blue/Yellow
Cost:1,500,000 credits; after patch 1,000,000 credits.
Vendor: Social Items Vendors at the Empire and Republic bases on Corellia
Requires Social X (10)



Quote
After several months of deliberation, the Republic Senate's Committee on Transportation and Public Safety has passed new regulations that, among other things, adjust the cost of speeder licenses. Once these regulations are signed by the Supreme Chancellor in the coming weeks, prices for Tier I and Tier II speeder licenses across the galaxy are expected to see a significant decline. To help offset the loss of revenue generated by these licenses, taxes on all models of Tier III speeders will be significantly increased once the new regulation takes effect.

Critics claim that the resolution will only add to the serious strain on the Republic’s finances, while others see this as a vain attempt to keep on pace with the Imperial Transportation Authority, which recently passed a similar law.

Reduction-increase of training cost is not known.

Quote
It’s been reported that Operatives of the Republic Strategic Intelligence Service have recovered several new variations of color crystal prototypes during a daring raid on a cutting edge Imperial Science Bureau outpost on Ilum. Among the items recovered are a number of rare, purple-hued color crystals, usually exclusive to Imperial-held worlds.

Republic scientists are confident that they will be able to reverse-engineer and potentially replicate the captured Imperial technology, including the color crystals, in a matter of weeks. While most of the prototypes are still being analyzed, it has been confirmed that the Imperial Science Bureau's "Project Expertise" at the Ilum outpost scored a major breakthrough in the crystal cutting process. While information on the new technology has been kept tightly guarded, we know that the process can create several variants of existing crystal colors which improve the crystal’s natural properties.

The seizure of this technology by the Strategic Intelligence Service has led to a race between the Sith Empire and Galactic Republic to mass produce the crystals. Advance shipments of these crystals have already been dispatched to their respective fleets for field testing, and both sides say that once they have cleared any safety concerns, and have finalized a safe and efficient means of mass distribution, the crystals will become available.

Quote
In related news, a very limited number of pure white color crystals have been recovered by a Hutt-sponsored expedition into uncharted space. As of today, small stocks of these extremely rare and expensive crystals have started to appear in Vendor stocks at the primary Imperial and Republic transportation hubs. With no new shipments expected for several months, those wealthy enough to afford these crystals may find themselves in possession of a highly sought-after collectable.

See 1.1.5 patch notes.

Georg Zoeller
Principal Lead Combat Designer
Jedi Knight Elod-hora Faria

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Offline Rikochet

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Re: Upcoming patches
« Reply #6 on: March 02, 2012, 02:31 AM »
Wow that stuff about the crew skills sounds great!

So If I buy for example a purple or cyan crystal, would I be able to reverser engineer it and learn the schematic?

Offline Elod-Hora

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Re: Upcoming patches
« Reply #7 on: March 02, 2012, 03:40 AM »
After patch 1.2, probably. Before, it appears not.
Jedi Knight Elod-hora Faria

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Offline Elod-Hora

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Re: Upcoming patches
« Reply #8 on: March 05, 2012, 12:31 PM »
ATTENTION!

Patch 1.2 Launch trailer leaked!

http://www.youtube.com/watch?v=jtnLMcWdARY

Prepare to the jump to hyperspace.
Jedi Knight Elod-hora Faria

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Once the choice is made, there's no return.

Offline *<JO>*Narretas

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Re: Upcoming patches
« Reply #9 on: March 05, 2012, 01:47 PM »
Wow! That's a lot of improvements!!!

Offline *<JO>*Veniku Dar Adias

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Re: Upcoming patches
« Reply #10 on: March 05, 2012, 10:35 PM »
if they are releasing all of that i am def. ready to see what in store later this year.

~Arrius

Offline Elod-Hora

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Re: Upcoming patches
« Reply #11 on: March 06, 2012, 03:43 AM »
The guild summit is live! And this is the information brought from there about
Patch 1.2 and later!

- New Warzone: Novare Coast
- New Flashpoint: Lost Island
- New Operation: Explosive Conflict
- Warzone Ranking coming into Game Update 1.2
- Improved character textures coming to 1.2
- In-Game events are going to be introduced
- Guild Banks are going to be introduced in Game Update 1.2 (7 separate tabs for the Guild Bank)
- Game Update 1.2 has no official deploy date for the PTS (early April is their aim for deployment)

Operations and Flashpoints Discussion

- The new Operation, Explosive Conflict will be the hardest Operation
- Nigthmare mode will have a different loot (gear) post Update 1.2
- Normal mode wil be replaced by "Story Mode", to allow casual players to enjoy the story behind the Operations
- Character copy to PTS will be available soon
- New Flashpoint: Lost Island continues the Kaon story
- Game Update 1.3 will include a Group Finder (single server only)
- Game Update 1.2 will not come with any in-game combat log or any metrics for that matter.

Player vs. Player Discussion

- New Warzone: Novare Coast (same faction vs same faction gameplay). It's an objective control type Warzone.
- Game Update 1.2 will bring Ranked PVP.
- Group queue will be available in 1.2 (up to 8 players)
- New PVP dailies in 1.2
- 18 new objective medals are going to be introduced in 1.2
- Winning the games faster is encouraged in 1.2
- Vote to Kick will be added in 1.2
- Players who afk in Warzones or don't do anything (0 medals or objectives), won't receive any rewards in 1.2
- New PVP gear (tier) in 1.2
- New PVP Crafting (expertise crystals)
- Voidstar and Civil War will have a training version which will allow same faction vs same faction battles
- Cross-server Warzone queues will be implemented in the future
- Warzone Tournaments will be introduced post Game Update 1.3
- Persistant groups through Warzones (the ability to keep the current group while queuing) will be implemented with no ETA atm
- Ilum will be redesigned in the near future
- Minor changes to Outlaw's Den (quicker travel route)
- Player bounties are planned in the future of SWTOR (no ETA)
- Warzone challenges are planned (challenging another guild/group directly)
- War Hero commendations will be available only via Ranked Warzones (doesn't require to have Valor Rank 70, it's just named the same)
- The current focus of valor is not to get different gear, it's more of a prestigious thing but it will yield several items such as mounts, titles etc.

Legacy Presentation

- Family Tree type legacy
- Once you reach level 50 with a species, you can unlock that species to all classes
- Human species alts give you extra Presence
- Legacy Global Unlocks: - unlock class emotes
- Unlock other class buffs (ex. as a Bounty Hunter, with a Sith Warr alt, you can buff with both class buffs)
- Heroic Moment ability (not usable in Warzones/Ops etc)
- Unlock Heroic Abilities (ex. using Force Choke on your agent - again, not usable in Warzones/Ops and usable only with an active companion)
- Complete all missions for a companion “type” (e.g. ranged tank) unlocks a shorter cooldown for Heroic Moment, a small stat boost and additional Presence buff for all your companions.

Social Rank Unlocks

- Dance with your companions
- Brawling abilities for unarmed combat
- Purchasable Legacy Rewards
- Dark/Light/Neutral rewards
- New "Sprint" ability - short duration buff
- Ship training dummies and Warzones dummies will be available at 1.2 (testing damage etc)
- Ship repair droid that will repair your gear, which you can sell gear to and from you can buy different items
- Ship mailbox
- Ship Neutral GTN (high legacy level only)
- Legacy Weapons and Armor
- Legacy appearances
- Unique orange items only unlockable by legacy levels.
- Multi spec is coming (a type of Dual spec but allows you to save multiple specs - more than 2)[/u]
- Voice restraining mod for the ship robot (aka mute)
- Ship droid gains affection

Economy and Crew Skills Discussion

- 84% of players have less than 1 million credits and repair costs are currently seen to high. The developers are working for balance adjustments to correct this situation
- Legacy upgrades for Crew Skills are coming in Game Update 1.2 such as better RE system, crafting Operations gear with critical augment slots and more.
- Armstech and Armormech will be able to make different types of augments
- Slicing will supply augment materials
- Cybertech speeders will become BoE
- The costs of training a level 3 speeder will be reduced
- Shorter cooldowns for cybertech grenades
- New color crystals will become available for crafting through Artifice
- New schematics will be implemented, including for PvP crafting (gained by PvP-ing). Artifice will be the first crew skill to benefit from this
- Overall, efforts are focused to motivate players to become crafters by offering them exclusive benefits that will allow them faster credit gains, better looking gear and performance
- A tooltip will be implemented in Game Update 1.2 that will tell you if you can Reverse Engineer an item and if there is a new schematic that you can learn by doing so
- High-level (purple) missions will no longer have a chance to fail starting with Game Update 1.2

Roleplayer's Discussion

- New possible features include character re-customization and chat bubbles
- Social, alignment and family tree unlocks will be available through the Legacy system
- In the future all cosmetic gear should work for all types (light, medium and heavy armor)
- Animal mounts will be implemented at some point in the future
- More role-play emotes will come and many of them will have lines.

Guild Features Discussion

- Guild banks will come in Game Update 1.2 (with up to 7 tabs that you can buy with a gradually increasing price)
- Detailed guild logs will allow guild leaders to see all incoming/outgoing transactions

Post Game Update 1.2 Guild Features

- Guild Emblem (useable on armor)
- Guild Calendar
- Guild Advertising (to support guild recruitment/joining)
- Guild Progression will be implemented, but not in the near future
- Guild Capital Ships design exists (will also not be available to soon)

User Interface Presentation

- You will be able to move and scale most UI components while in "Edit Mode". Components that are always visible and the ones that are only visible sometimes will be displayed with different colors
- For now only four quickslot bars remain available
- Game Update 1.2 confirmed to bring the "target of target" feature
- You will be able to flip the map axis
- You will be able to move secondary windows anywhere on the screen and have more than one open at the same time
- UI configurations will be save-able as XML files and shared between players
- Macros will not be implemented any time soon
- Spec-specific quickslots will be implemented at some point
- Many improvements to the GTN will come in Game Update 1.2. (such as less mandatory filters)
- You will be able to share UI settings between characters (altough not in Game Update 1.2)

...And The Rest

- The "Unify to Chest" option is being brought back in Game Update 1.2 and it will be toggle-able for each armor piece (default setting "off")
- New daily quests on Corellia will be implemented in Game Update 1.2
- Dual-multi spec is coming in two stages: first you will be able to switch between tree builds; in the second stage switching will also change the gear loadout (not in 1.2)
- Same gender romance will be implemented at some point (quote: "Sometime this year") with story updates included
- Warzone team balancing will be optimized through the improved match-making system and the incentives provided to discourage warzone quitting
- The option to to turn down shader settings that is coming with Update 1.1.5 will make the game playable on lower end machines. However, there is a dedicated team working constantly on optimizations to make the game run better
« Last Edit: March 06, 2012, 05:33 AM by *<JO>*Elod-Hora Faria, PL »
Jedi Knight Elod-hora Faria

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Offline Elod-Hora

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Re: Upcoming patches
« Reply #12 on: March 18, 2012, 02:07 AM »
Patch 1.2 hits Public Test Server!

Related news:

http://www.swtor.com/news/news-article/20120316

http://www.swtor.com/news/blog/20120316

Patch notes for 1.2 (too much to transcribe...)

http://www.swtor.com/test-center/patchnotes
Jedi Knight Elod-hora Faria

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Offline Hermesean Apollona

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Re: Upcoming patches
« Reply #13 on: March 18, 2012, 03:15 AM »
Could be the end of Sweep Bombing  >:(

Offline *<JO>*Veniku Dar Adias

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Re: Upcoming patches
« Reply #14 on: March 18, 2012, 07:36 AM »
excellent, glad to see some good stuff planned on being implemented.

~arrius